
The game began with the British barrage going up and shelling the Fort. Terry’s troops took a heavy pin count. I got excited when I hit Terry’s Mortar team, causing damage. Precisely what Terry had done last week. I hit all three men, and then promptly rolled 3 ones. No one died. That was really annoying.
Turn 1 and 2

What I hadn’t planned on, and this is a lesson to learn for the future, that had elected to take some veteran rated paratroopers and defend the wall with them. Though we did very little damage in combat, I had a nasty suspicion, they were going to be hard to shift from their fortified point.
Turns 3 to 6.
And I was right, I tried to get through the holes that the Matilda’s had made, which was a difficult task, as they kept getting pinned. But, Terry was able to rush a tiny Tankette down the middle, which used it’s twin machine guns to keep several squads at bay. More, frustratingly, despite having a clear shot at the side of the Tankette with a 2 pounder anti-tank gun, it took three turns to destroy.

In the end, Terry was able to get a decisive win and fended of my attack.
In hindsight, what I think I should have done was taken less artillery and team weapons and more squads in trucks. The key is to get the squads moving fast into the compound and let them go roaming and destroying to their heart's content.
Oh, well on to the next scenario
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